![]() The core principles behind the design were to build a vault that can withstand Deathclaw attacks and can limit the impact of Molerat attacks. This also means that the Vault design has proven successful enough to meet the challenges of the game when it was started with update 1.2. The Fourth Vault has remained functional to date and thus, can’t quite be termed a failure. It also opens up the opportunity for new failures and lessons from where we last left off. Update 1.6 changes a lot of things to keep the game fresh. The game recently received its biggest update for its Anniversary. As per the game’s stats, I have clocked 154 hours over the course of a year. Wasteland explorers are being trained across all stats.Fallout Shelter ended up being my most played game of 2016 in terms of playtime. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. ![]() Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. (see this question and the links within the answer). However, there is some thought that some of the SPECIAL stats affect combat. ![]() The only difference based on level is the dweller's total hit points, and the cost to revive them. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes.
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